Do you really buy your games second-hand? Then you certainly are a complete cheapskate and the scum of the gaming industry. Most likely worse than any buccaneer sailing the high oceans of warez. Or at least, that’s what marketers want us to believe. If you have the immediately to sell the products you have purchased is irrelevant: someone buy of used games is destroying the games industry. flippy knife glitch
Once a new game is traded in or purcahased by a game store, that money is then held by the retailer alternatively than achieving the hands of the hardworking designer who spent blood, perspiration and tears on creating their pride and delight. The same game could be bought and sold numerous times and it can be argued that those purchases are any sale which has recently been stolen from the game companies themselves. It can be true that you don’t listen to the background music or film industry going on about their second-hand loss, but does creating an album or a movie compare to the money and effort spent on expanding a Triple-A game name? As always, it’s the consumer that decides if the game is worth it is $50 price tag, and often they plan to go with a pre-owned price instead.
Rubbish Incentives achievable Purchases
Game companies already utilize a number of methods to gain extra cash after the release with their games in the form of fake content (DLC) and there are now incentives to buying new. Pre-order bonus deals seem to be to be popular right now with many games including codes for additional DLC or specific in-game bonuses.
We’ll be taking a look at some of the junk incentives proposed by publishers to encourage new purchases and what alternatives would be more welcome.
Exclusive DLC & Pre-Order Bonuses: Avid gamers aren’t new to the idea of obtaining additional bonuses within collectors editions and the like, but more recently we have recently been seeing a lot of extra freebies within new games or within pre-ordering a title. The majority of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic improvements which don’t actually include that much to the game. Actually almost all of this stuff you could probably live without. I no longer really need the Blood vessels Dragon Armor in Monster Age Origins and My spouse and i can live with no skin icon set in Fable 3, thank you very much. I would go as far to say that DLC armor is one of the very pointless examples of a DLC incentive, ever before. Although perhaps not as pointless as the Equine Armor from The Chief Scrolls IV: Oblivion.
In some instances, the DLC offered is more substantial. Some video games offer quests or tasks, which feels like more of a ‘thank that you a bonus. Bioware have considered this step further by offering a DLC delivery service in Mass Result 2 and Dragon Era 2. This service allows players to download a series of free items, as well as gain access to paid DLC. In Mass Effect 2, this covered a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game squad, Zaeed, and he included his own loyalty mission as well as a few small areas to explore plus a new system. Whilst this is an improved incentive and adds more to the game, if you didn’t purchase Mass Effect 2 new, then acquiring a hold of Zaeed would run you 1200 Ms Points ($15). Yikes.
The cost and worth of DLC is something to go over at a later point, but to judge the quality of future DLC, compare it to the Undead Nightmare pack from Red Dead Redemption. Pertaining to only 800 Xbox live codes ($10), a whole new *single player game is revealed which rivals the original game. 2 weeks. stunning example of quality DLC.
Online Passes: Now this appears to be an interesting/worrying craze current games, delete as appropriate. It all started out with EA as they introduced the thought of an ‘Online Pass’ for a few of their major headings, such as Dead Space 2, The Sims 3, Madden NFL 11, and many others. This online pass is an one-time code which gives entry to online multi-player functionality inside their games. What this means is that you are restricted from playing online unless you either buy the game new, and so have a pass code, or you spend $10 on acquiring this pass if most likely unfortunate enough to buy the game second-hand.
A few companies have already did start to take on this system, including Ubisoft, Codemasters, Warner, THQ and today Volvo. Sony will be next the same trend by providing a code at $10 for second-hand avid gamers which initiative will get started with the release of Resistance 3.
Whilst online passes make the perfect method to create income from potential lost sales, they’re also rather being concerned as they penalize second-hand gamers, effectively stripping away a piece of game content from the player. In some cases, the online area of the game is much bigger than the obligatory story method and if you’re already spending money on services like Xbox 360 Live Gold or Playstation 3 or xbox Plus, it just gives on an extra cost.